2010
|
| 10. | Christian Stab; Kawa Nazemi; Dieter W Fellner SemaTime - Timeline Visualization of Time-Dependent Relations and Semantics Conference Advances in Visual Computing. 6th International Symposium, Proceeding of ISVC 2010, LNCS 6455 Springer-Verlag, Berlin Heidelberg, 2010, ISBN: 978-3-642-17276-2. @conference{C35-P-21759,
title = {SemaTime - Timeline Visualization of Time-Dependent Relations and Semantics},
author = {Christian Stab and Kawa Nazemi and Dieter W Fellner},
editor = {[G. Bebis ]},
url = {https://doi.org/10.1007/978-3-642-17277-9_53, DOI
https://link.springer.com/chapter/10.1007/978-3-642-17277-9_53, Springer Link},
doi = {10.1007/978-3-642-17277-9_53},
isbn = {978-3-642-17276-2},
year = {2010},
date = {2010-01-01},
booktitle = {Advances in Visual Computing. 6th International Symposium, Proceeding of ISVC 2010},
pages = {514-523},
publisher = {Springer-Verlag},
address = {Berlin Heidelberg},
series = {LNCS 6455},
abstract = {Timeline based visualizations arrange time-dependent entities along a time-axis and are used in many different domains like digital libraries, criminal investigation and medical information systems to support users in understanding chronological structures. By the use of semantic technologies, the information is categorized in a domain-specific, hierarchical schema and specified by semantic relations. Commonly semantic relations in timeline visualizations are depicted by interconnecting entities with a directed edge. However it is possible that semantic relations change in the course of time. In this paper we introduce a new timeline visualization for time-dependent semantics called SemaTime that offers a hierarchical categorization of time-dependent entities including navigation and filtering features. We also present a novel concept for visualizing time-dependent relations that allows the illustration of time-varying semantic relations and affords an easy understandable
visualization of complex, time-dependent interrelations.},
keywords = {},
pubstate = {published},
tppubtype = {conference}
}
Timeline based visualizations arrange time-dependent entities along a time-axis and are used in many different domains like digital libraries, criminal investigation and medical information systems to support users in understanding chronological structures. By the use of semantic technologies, the information is categorized in a domain-specific, hierarchical schema and specified by semantic relations. Commonly semantic relations in timeline visualizations are depicted by interconnecting entities with a directed edge. However it is possible that semantic relations change in the course of time. In this paper we introduce a new timeline visualization for time-dependent semantics called SemaTime that offers a hierarchical categorization of time-dependent entities including navigation and filtering features. We also present a novel concept for visualizing time-dependent relations that allows the illustration of time-varying semantic relations and affords an easy understandable
visualization of complex, time-dependent interrelations. |
| 9. | Cristian Erik Hofmann; Dirk Burkhardt; Matthias Breyer; Kawa Nazemi; Christian Stab; Dieter W Fellner Towards a Workflow-Based Design of Multimedia Annotation Systems Conference Proceedings of ED-Media 2010, The Association for the Advancement of Computing in Education (AACE), 2010, ISBN: 978-1-880094-81-5. @conference{C35-P-21400,
title = {Towards a Workflow-Based Design of Multimedia Annotation Systems},
author = {Cristian Erik Hofmann and Dirk Burkhardt and Matthias Breyer and Kawa Nazemi and Christian Stab and Dieter W Fellner},
editor = {J. Herrington and C. Montgomerie},
url = {https://www.learntechlib.org/p/34788/},
isbn = {978-1-880094-81-5},
year = {2010},
date = {2010-01-01},
booktitle = {Proceedings of ED-Media 2010},
pages = {1224-1233},
publisher = {The Association for the Advancement of Computing in Education (AACE)},
abstract = {Annotation techniques for multimedia contents have found their way into multiple areas of daily use as well as professional fields. A large number of research projects can be assigned to different specific subareas of digital annotation. Nevertheless, the annotation process, bringing out multiple workflows depending on different application scenarios, has not sufficiently been taken into consideration. A consideration of respective processes and workflows requires detailed knowledge about practices of digital multimedia annotation. In order to establish fundamental groundwork towards workflow-related research, this paper presents a comprehensive process model of multimedia annotation which results from a conducted empirical study. Furthermore, we provide a survey of the tasks that have to be accomplished by users and computing devices, tools and algorithms that are used to handle specific tasks, and types of data that are transferred between workflow steps. These aspects are
assigned to the identified sub-processes of the model.},
keywords = {},
pubstate = {published},
tppubtype = {conference}
}
Annotation techniques for multimedia contents have found their way into multiple areas of daily use as well as professional fields. A large number of research projects can be assigned to different specific subareas of digital annotation. Nevertheless, the annotation process, bringing out multiple workflows depending on different application scenarios, has not sufficiently been taken into consideration. A consideration of respective processes and workflows requires detailed knowledge about practices of digital multimedia annotation. In order to establish fundamental groundwork towards workflow-related research, this paper presents a comprehensive process model of multimedia annotation which results from a conducted empirical study. Furthermore, we provide a survey of the tasks that have to be accomplished by users and computing devices, tools and algorithms that are used to handle specific tasks, and types of data that are transferred between workflow steps. These aspects are
assigned to the identified sub-processes of the model. |
| 8. | Kawa Nazemi; Matthias Breyer; Dirk Burkhardt; Dieter W Fellner Visualization Cockpit: Orchestration of Multiple Visualizations for Knowledge-Exploration Journal Article In: International Journal of Advanced Corporate Learning, vol. 3, no. 4, pp. 26-34, 2010, ISSN: 1867-5565. @article{C35-P-21710,
title = {Visualization Cockpit: Orchestration of Multiple Visualizations for Knowledge-Exploration},
author = {Kawa Nazemi and Matthias Breyer and Dirk Burkhardt and Dieter W Fellner},
url = {https://online-journals.org/index.php/i-jac/article/view/1473, iJAC Journal
https://online-journals.org/index.php/i-jac/article/download/1473/1560.pdf, Full Paper},
issn = {1867-5565},
year = {2010},
date = {2010-01-01},
journal = {International Journal of Advanced Corporate Learning},
volume = {3},
number = {4},
pages = {26-34},
abstract = {Semantic-Web technologies and ontology-based information processing systems are established techniques, in more than only research areas and institutions. Different worldwide projects and enterprise companies identified already the added value of semantic technologies, so they work on different sub-topics for gathering and conveying knowledge. As the process of gathering and structuring semantic information plays a key role in the most developed applications, the process of transferring and adopting knowledge to and by humans is neglected, although the complex structure of knowledge-design opens many research-questions. The customization of the presentation itself and the interaction techniques with these presentation artifacts is a key question for gainful and effective work with semantic information. The following paper describes a new approach for visualizing semantic information as a composition of different adaptable ontology-visualization techniques. We start with a categorized description of existing ontology visualization techniques and show potential gaps.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Semantic-Web technologies and ontology-based information processing systems are established techniques, in more than only research areas and institutions. Different worldwide projects and enterprise companies identified already the added value of semantic technologies, so they work on different sub-topics for gathering and conveying knowledge. As the process of gathering and structuring semantic information plays a key role in the most developed applications, the process of transferring and adopting knowledge to and by humans is neglected, although the complex structure of knowledge-design opens many research-questions. The customization of the presentation itself and the interaction techniques with these presentation artifacts is a key question for gainful and effective work with semantic information. The following paper describes a new approach for visualizing semantic information as a composition of different adaptable ontology-visualization techniques. We start with a categorized description of existing ontology visualization techniques and show potential gaps. |
2009
|
| 7. | Kawa Nazemi; Maja Cukusic; Andrina Granic eLearning 2.0 - Technologies for Knowledge Transfer in European-Wide Network of Schools Journal Article In: Journal of Software, vol. 4, no. 2, pp. 108–115, 2009, ISSN: 1796-217X. @article{Nazemi2009c,
title = {eLearning 2.0 - Technologies for Knowledge Transfer in European-Wide Network of Schools},
author = {Kawa Nazemi and Maja Cukusic and Andrina Granic},
url = {https://kawa.nazemi.net/wp-content/uploads/2018/01/eLearning-2.0-Technologies-for-Knowledge-Transfer-in-European-Wide-Network-of-Schools.pdf, Full Paper
https://dx.doi.org/10.4304/jsw.4.2.108-115},
doi = {10.4304/jsw.4.2.108-115},
issn = {1796-217X},
year = {2009},
date = {2009-01-01},
journal = {Journal of Software},
volume = {4},
number = {2},
pages = {108--115},
publisher = {International Academy Publishing},
abstract = {With the upcoming features of Web 2.0 current eLearning solutions, mostly characterized by single user and centered data-download, change and develop further. The traditional paradigm of classroom teaching and learning is broadened towards sharing experiences and knowledge in word-wide social communities. Furthermore, knowledge capturing in ambient environments gains more importance and the use of mobile devices has created rich and exciting learning opportunities. These aspects characterize the so-called eLearning 2.0. Different aspects of this paradigm shift are presented in this paper and the European Community supported UNITE project as an application case is offered. The technical aspects of the platform development cycle are provided and its enhanced eKnowledge repositories are addressed. The UNITE system implementation in the setting of one of the European-wide network of schools is presented as an iterative four-stage-process, the achieved results are discussed and
future work is proposed.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
With the upcoming features of Web 2.0 current eLearning solutions, mostly characterized by single user and centered data-download, change and develop further. The traditional paradigm of classroom teaching and learning is broadened towards sharing experiences and knowledge in word-wide social communities. Furthermore, knowledge capturing in ambient environments gains more importance and the use of mobile devices has created rich and exciting learning opportunities. These aspects characterize the so-called eLearning 2.0. Different aspects of this paradigm shift are presented in this paper and the European Community supported UNITE project as an application case is offered. The technical aspects of the platform development cycle are provided and its enhanced eKnowledge repositories are addressed. The UNITE system implementation in the setting of one of the European-wide network of schools is presented as an iterative four-stage-process, the achieved results are discussed and
future work is proposed. |
| 6. | Kawa Nazemi; Thomas Daniel Ullmann; Christoph Hornung Engineering User Centered Interaction Systems for Semantic Visualizations Book Chapter In: Constantine Stephanidis (Ed.): Universal Access in Human-Computer Interaction. Addressing Diversity: 5th International Conference, UAHCI 2009, San Diego, CA, USA, July 19-24, 2009. Proceedings, Part I, pp. 126–134, Springer Berlin Heidelberg, Berlin, Heidelberg, 2009, ISBN: 978-3-642-02707-9. @inbook{Nazemi2009b,
title = {Engineering User Centered Interaction Systems for Semantic Visualizations},
author = {Kawa Nazemi and Thomas Daniel Ullmann and Christoph Hornung},
editor = {Constantine Stephanidis},
url = {https://doi.org/10.1007/978-3-642-02707-9_14},
doi = {10.1007/978-3-642-02707-9_14},
isbn = {978-3-642-02707-9},
year = {2009},
date = {2009-01-01},
booktitle = {Universal Access in Human-Computer Interaction. Addressing Diversity: 5th International Conference, UAHCI 2009, San Diego, CA, USA, July 19-24, 2009. Proceedings, Part I},
pages = {126--134},
publisher = {Springer Berlin Heidelberg},
address = {Berlin, Heidelberg},
abstract = {For intuitive interaction with semantic visualizations, gesture-based interaction seems a promising way. However, the development of such ensembles is costly. To cut down the engineering effort, we propose a development model for interaction systems with semantic visualizations. In addition, we provide a set of evaluation tools to support the interaction developer engineer evaluating the engineering process.},
keywords = {},
pubstate = {published},
tppubtype = {inbook}
}
For intuitive interaction with semantic visualizations, gesture-based interaction seems a promising way. However, the development of such ensembles is costly. To cut down the engineering effort, we propose a development model for interaction systems with semantic visualizations. In addition, we provide a set of evaluation tools to support the interaction developer engineer evaluating the engineering process. |
| 5. | Kawa Nazemi; Matthias Breyer; Christoph Hornung SeMap: A Concept for the Visualization of Semantics as Maps Book Chapter In: Constantine Stephanidis (Ed.): Universal Access in Human-Computer Interaction. Applications and Services: 5th International Conference, UAHCI 2009, San Diego, CA, USA, July 19-24, 2009. Proceedings, Part III, pp. 83–91, Springer Berlin Heidelberg, Berlin, Heidelberg, 2009, ISBN: 978-3-642-02713-0. @inbook{Nazemi2009,
title = {SeMap: A Concept for the Visualization of Semantics as Maps},
author = {Kawa Nazemi and Matthias Breyer and Christoph Hornung},
editor = {Constantine Stephanidis},
url = {https://doi.org/10.1007/978-3-642-02713-0_9},
doi = {10.1007/978-3-642-02713-0_9},
isbn = {978-3-642-02713-0},
year = {2009},
date = {2009-01-01},
booktitle = {Universal Access in Human-Computer Interaction. Applications and Services: 5th International Conference, UAHCI 2009, San Diego, CA, USA, July 19-24, 2009. Proceedings, Part III},
pages = {83--91},
publisher = {Springer Berlin Heidelberg},
address = {Berlin, Heidelberg},
series = {LNCS 5616},
abstract = {The enhancement of the individual knowledge is a basic need that came up with changes in our society, whereas the process of learning disappears more and more. In the recent past the disappearance of a predefined learning process was named ambient learning, which came up to cope the changing need of every time and everywhere learning. Learning contents get more structure by new technologies like semantics, which specifies and defines more the semantic structure and with it the meaning of information. Users working with information system are confronted with different processes for getting the required information. The following paper introduces a new visualization technique, which uses the everyday processes of information search for imparting knowledge. The visualization technique utilizes the surplus of semantics to encourage the process of ambient learning.},
keywords = {},
pubstate = {published},
tppubtype = {inbook}
}
The enhancement of the individual knowledge is a basic need that came up with changes in our society, whereas the process of learning disappears more and more. In the recent past the disappearance of a predefined learning process was named ambient learning, which came up to cope the changing need of every time and everywhere learning. Learning contents get more structure by new technologies like semantics, which specifies and defines more the semantic structure and with it the meaning of information. Users working with information system are confronted with different processes for getting the required information. The following paper introduces a new visualization technique, which uses the everyday processes of information search for imparting knowledge. The visualization technique utilizes the surplus of semantics to encourage the process of ambient learning. |
| 4. | Dirk Burkhardt; Kawa Nazemi; Nadeem Bhatti; Christoph Hornung Technology Support for Analyzing User Interactions to Create User-Centered Interactions Book Chapter In: Constantine Stephanidis (Ed.): Universal Access in Human-Computer Interaction. Addressing Diversity: 5th International Conference, UAHCI 2009, San Diego, CA, USA, July 19-24, 2009. Proceedings, pp. 3–12, Springer Berlin Heidelberg, Berlin, Heidelberg, 2009, ISBN: 978-3-642-02707-9. @inbook{Burkhardt2009,
title = {Technology Support for Analyzing User Interactions to Create User-Centered Interactions},
author = {Dirk Burkhardt and Kawa Nazemi and Nadeem Bhatti and Christoph Hornung},
editor = {Constantine Stephanidis},
url = {https://doi.org/10.1007/978-3-642-02707-9_1},
doi = {10.1007/978-3-642-02707-9_1},
isbn = {978-3-642-02707-9},
year = {2009},
date = {2009-01-01},
booktitle = {Universal Access in Human-Computer Interaction. Addressing Diversity: 5th International Conference, UAHCI 2009, San Diego, CA, USA, July 19-24, 2009. Proceedings},
pages = {3--12},
publisher = {Springer Berlin Heidelberg},
address = {Berlin, Heidelberg},
series = {LNCS},
abstract = {Alternative interaction devices become more important in the communication between users and computers. Parallel graphical User Interfaces underlay a continuous development and research. But today does no adequate connection exist between these both aspects. So if a developer wants to provide an alternative access over more intuitive interaction devices, he has to implement this interaction-possibility on his own by regarding the users perception. A better way to avoid this time-consuming development-process is presented in this paper. This method can easy implement by a developer and users get the possibility to interact on intuitive way.},
keywords = {},
pubstate = {published},
tppubtype = {inbook}
}
Alternative interaction devices become more important in the communication between users and computers. Parallel graphical User Interfaces underlay a continuous development and research. But today does no adequate connection exist between these both aspects. So if a developer wants to provide an alternative access over more intuitive interaction devices, he has to implement this interaction-possibility on his own by regarding the users perception. A better way to avoid this time-consuming development-process is presented in this paper. This method can easy implement by a developer and users get the possibility to interact on intuitive way. |
2008
|
| 3. | Christoph Hornung; Andrina Granić; Maja Ćukušić; Kawa Nazemi eKnowledge Repositories in eLearning 2.0: UNITE - a European-Wide Network of Schools Book Chapter In: F. Li; J. Zhao; T. K Shih; R. Lau; Q. Li; D. McLeod (Ed.): Advances in Web Based Learning - ICWL 2008: 7th International Conference, Jinhua, China, August 20-22, 2008. Proceedings, pp. 99–110, Springer Berlin Heidelberg, Berlin, Heidelberg, 2008, ISBN: 978-3-540-85033-5. @inbook{Hornung2008,
title = {eKnowledge Repositories in eLearning 2.0: UNITE - a European-Wide Network of Schools},
author = {Christoph Hornung and Andrina Granić and Maja Ćukušić and Kawa Nazemi},
editor = {F. Li and J. Zhao and T. K Shih and R. Lau and Q. Li and D. McLeod},
url = {https://doi.org/10.1007/978-3-540-85033-5_11
https://link.springer.com/chapter/10.1007/978-3-540-85033-5_11},
doi = {10.1007/978-3-540-85033-5_11},
isbn = {978-3-540-85033-5},
year = {2008},
date = {2008-01-01},
booktitle = {Advances in Web Based Learning - ICWL 2008: 7th International Conference, Jinhua, China, August 20-22, 2008. Proceedings},
pages = {99--110},
publisher = {Springer Berlin Heidelberg},
address = {Berlin, Heidelberg},
abstract = {The upcoming Web 2.0 technologies change the aspects of eLearning fundamentally. The traditional paradigm of classroom teaching and homework learning will develop further towards sharing experiences and knowledge in word-wide social communities. Moreover, knowledge capturing in ambient environments gains more and more importance. These aspects characterize the so-called eLearning 2.0. This paper describes a prototype of an eLearning 2.0 system covering the different aspects such as platform, pedagogy and scenarios. The concepts presented here have been applied in the EU-project UNITE. The implementation of this system in the setting of a European network of fourteen schools is presented as an iterative four stage process, covering scenario planning and implementation, validation in addition to platform and process improvement. Achieved intermediate results from the first iteration of the implementation process are discussed and future work is presented.},
keywords = {},
pubstate = {published},
tppubtype = {inbook}
}
The upcoming Web 2.0 technologies change the aspects of eLearning fundamentally. The traditional paradigm of classroom teaching and homework learning will develop further towards sharing experiences and knowledge in word-wide social communities. Moreover, knowledge capturing in ambient environments gains more and more importance. These aspects characterize the so-called eLearning 2.0. This paper describes a prototype of an eLearning 2.0 system covering the different aspects such as platform, pedagogy and scenarios. The concepts presented here have been applied in the EU-project UNITE. The implementation of this system in the setting of a European network of fourteen schools is presented as an iterative four stage process, covering scenario planning and implementation, validation in addition to platform and process improvement. Achieved intermediate results from the first iteration of the implementation process are discussed and future work is presented. |
| 2. | Kawa Nazemi; Christoph Hornung Intuitive Authoring on Web: A User-Centered Software Design Approach Conference Proceedings of ED-Media 2008, The Association for the Advancement of Computing in Education (AACE), 2008. @conference{C34-P-19891,
title = {Intuitive Authoring on Web: A User-Centered Software Design Approach},
author = {Kawa Nazemi and Christoph Hornung},
url = {https://www.learntechlib.org/noaccess/28572/
https://publica.fraunhofer.de/dokumente/N-85712.html},
year = {2008},
date = {2008-01-01},
booktitle = {Proceedings of ED-Media 2008},
pages = {1440-1448},
publisher = {The Association for the Advancement of Computing in Education (AACE)},
abstract = {To motivate users to work with computer-based systems, to enhance their usage frequency, and to avoid that users get frustrated while working with computer-based systems, it is necessary to respond to the users as much as possible. User-centered software approaches try to assume all the wishes and demands of users. This paper presents a step-by-step introduction to a user-centered software development process. First, a definition of the term "intuitive" in the context of software development will be given. Furthermore, the development process will be explained as a combination of existing user-centered design processes. The implementation of an authoring tool in the European UNITE project, which uses the presented design approach, gives an insight into the development process and the results of the design approach.},
keywords = {},
pubstate = {published},
tppubtype = {conference}
}
To motivate users to work with computer-based systems, to enhance their usage frequency, and to avoid that users get frustrated while working with computer-based systems, it is necessary to respond to the users as much as possible. User-centered software approaches try to assume all the wishes and demands of users. This paper presents a step-by-step introduction to a user-centered software development process. First, a definition of the term "intuitive" in the context of software development will be given. Furthermore, the development process will be explained as a combination of existing user-centered design processes. The implementation of an authoring tool in the European UNITE project, which uses the presented design approach, gives an insight into the development process and the results of the design approach. |
2007
|
| 1. | Kawa Nazemi; Nadeem Bhatti; Eicke Godehardt; Christoph Hornung Adaptive Tutoring in Virtual Learning Worlds Conference Proceedings of ED-Media 2007, The Association for the Advancement of Computing in Education (AACE), 2007, ISBN: 1-880094-62-2. @conference{C34-P-18730,
title = {Adaptive Tutoring in Virtual Learning Worlds},
author = {Kawa Nazemi and Nadeem Bhatti and Eicke Godehardt and Christoph Hornung},
url = {https://publica.fraunhofer.de/documents/N-66108.html
https://www.learntechlib.org/p/25795/},
isbn = {1-880094-62-2},
year = {2007},
date = {2007-01-01},
booktitle = {Proceedings of ED-Media 2007},
pages = {2951-2959},
publisher = {The Association for the Advancement of Computing in Education (AACE)},
abstract = {To enhance the learning success of the learners in the Virtual Learning Worlds (VLW) and effective of VLW, the aspects like precognition and learning aptitude of the learners play a key role. The constructivistic approach based VLW not only offers learning, but also great experience by exploring through reality based virtual worlds. VLWs can be extended with such a Learning Environment. They are Novices or Beginner and need more explanations and instructions to understand a topic and resolve a given problem.
An Adaptive Tutoring System tries to find out the differences in precognitions and learning aptitudes and offers the learning task depending on these parameters. In the following paper a new system is designed for adapting a VLE to learners' need and presenting the learning tasks based on the recommended pedagogical approach.},
keywords = {},
pubstate = {published},
tppubtype = {conference}
}
To enhance the learning success of the learners in the Virtual Learning Worlds (VLW) and effective of VLW, the aspects like precognition and learning aptitude of the learners play a key role. The constructivistic approach based VLW not only offers learning, but also great experience by exploring through reality based virtual worlds. VLWs can be extended with such a Learning Environment. They are Novices or Beginner and need more explanations and instructions to understand a topic and resolve a given problem.
An Adaptive Tutoring System tries to find out the differences in precognitions and learning aptitudes and offers the learning task depending on these parameters. In the following paper a new system is designed for adapting a VLE to learners' need and presenting the learning tasks based on the recommended pedagogical approach. |