2010
|
10. | Kawa Nazemi; Christian Stab; Dieter W Fellner Interaction Analysis for Adaptive User Interfaces Conference Advanced Intelligent Computing Theories and Applications. International Conference on Intelligent Computing., LNCS 6215 Springer, Berlin, Heidelberg, 2010, ISBN: 978-3-642-14921-4. @conference{C35-P-21532,
title = {Interaction Analysis for Adaptive User Interfaces},
author = {Kawa Nazemi and Christian Stab and Dieter W Fellner},
url = {https://link.springer.com/chapter/10.1007/978-3-642-14922-1_45, Springer page},
doi = {doi.org/10.1007/978-3-642-14922-1_45},
isbn = {978-3-642-14921-4},
year = {2010},
date = {2010-01-01},
booktitle = {Advanced Intelligent Computing Theories and Applications. International Conference on Intelligent Computing.},
pages = {362-371},
publisher = {Springer, Berlin, Heidelberg},
series = {LNCS 6215},
abstract = {Adaptive User Interfaces are able to facilitate the handling of computer systems through the automatic adaptation to users' needs and preferences. For the realization of these systems, information about the individual user is needed. This user information can be extracted from user events by applying analytical methods without the active information input by the user. In this paper we introduce a reusable interaction analysis system based on probabilistic methods that predicts user interactions, recognizes user activities and detects user preferences on different levels of abstraction. The evaluation reveals that the prediction quality of the developed algorithm outperforms the quality of other established prediction methods.},
keywords = {},
pubstate = {published},
tppubtype = {conference}
}
Adaptive User Interfaces are able to facilitate the handling of computer systems through the automatic adaptation to users' needs and preferences. For the realization of these systems, information about the individual user is needed. This user information can be extracted from user events by applying analytical methods without the active information input by the user. In this paper we introduce a reusable interaction analysis system based on probabilistic methods that predicts user interactions, recognizes user activities and detects user preferences on different levels of abstraction. The evaluation reveals that the prediction quality of the developed algorithm outperforms the quality of other established prediction methods. |
9. | Kawa Nazemi; Matthias Breyer; Christian Stab; Dirk Burkhardt; Dieter W Fellner Intelligent Exploration System - an Approach for User-Centered Exploratory Learning Conference 2nd International Conference on Education and New Learning Technologies, 2010, ISBN: 978-84-613-9386-2. @conference{C35-P-21397,
title = {Intelligent Exploration System - an Approach for User-Centered Exploratory Learning},
author = {Kawa Nazemi and Matthias Breyer and Christian Stab and Dirk Burkhardt and Dieter W Fellner},
editor = {Education International Association of Technology and Development},
url = {https://library.iated.org/view/NAZEMI2010INT, direct link to publisher},
isbn = {978-84-613-9386-2},
year = {2010},
date = {2010-01-01},
booktitle = {2nd International Conference on Education and New Learning Technologies},
pages = {6476-6484},
abstract = {The following paper describes the conceptual design of an Intelligent Exploration System (IES) that offers a user-adapted graphical environment of web-based knowledge repositories, to support and optimize the explorative learning. The paper starts with a short definition of learning by exploring and introduces the Intelligent Tutoring System and Semantic Technologies for developing such an Intelligent Exploration System. The IES itself will be described with a short overview of existing learner or user analysis methods, visualization techniques for exploring knowledge with semantics technology and the explanation of the characteristics of adaptation to offer a more efficient learning environment.},
keywords = {},
pubstate = {published},
tppubtype = {conference}
}
The following paper describes the conceptual design of an Intelligent Exploration System (IES) that offers a user-adapted graphical environment of web-based knowledge repositories, to support and optimize the explorative learning. The paper starts with a short definition of learning by exploring and introduces the Intelligent Tutoring System and Semantic Technologies for developing such an Intelligent Exploration System. The IES itself will be described with a short overview of existing learner or user analysis methods, visualization techniques for exploring knowledge with semantics technology and the explanation of the characteristics of adaptation to offer a more efficient learning environment. |
8. | Dirk Burkhardt; Christian Stab; Kawa Nazemi; Matthias Breyer; Dieter W Fellner Approaches for 3D-Visualizations and Knowledge Worlds for Exploratory Learning Conference 2nd International Conference on Education and New Learning Technologies, IATED, Barcelona, Spain, 2010, ISBN: 978-84-613-9386-2. @conference{C35-P-21396,
title = {Approaches for 3D-Visualizations and Knowledge Worlds for Exploratory Learning},
author = {Dirk Burkhardt and Christian Stab and Kawa Nazemi and Matthias Breyer and Dieter W Fellner},
url = {https://library.iated.org/publications/EDULEARN10, Direct Link to publisher},
isbn = {978-84-613-9386-2},
year = {2010},
date = {2010-01-01},
booktitle = {2nd International Conference on Education and New Learning Technologies},
pages = {006427-006437},
publisher = {IATED},
address = {Barcelona, Spain},
abstract = {Graphical knowledge representations open promising perspectives to support the explorative learning on web. 2D-visualization are recently evaluated as gainful knowledge exploration systems, whereas 3D-visualization systems did not find their way into web-based explorative learning. 3D-visualizations and "3D Knowledge Worlds", as virtual environment in context of e-learning, comprise a high degree of authenticity, because the used metaphors are known by the users from the real world. But different challenges like the usage of 3D-Knowledge World without losing the learning context and the focused learning goals are rarely investigated and considered. New technologies provide the opportunity to introduce 3D-visualizations and environments on web to support a web-based explorative learning. Therefore it is necessary to investigate the prospects of 3D-visualization for transferring and adopting knowledge on web.
The following paper describes different approaches to use 3D-visualization and Knowledge Worlds for conveying knowledge on web-based systems using web-based contents. The approaches for 3D visualizations are classified into different layout algorithm and the knowledge worlds are classified interaction character.},
keywords = {},
pubstate = {published},
tppubtype = {conference}
}
Graphical knowledge representations open promising perspectives to support the explorative learning on web. 2D-visualization are recently evaluated as gainful knowledge exploration systems, whereas 3D-visualization systems did not find their way into web-based explorative learning. 3D-visualizations and "3D Knowledge Worlds", as virtual environment in context of e-learning, comprise a high degree of authenticity, because the used metaphors are known by the users from the real world. But different challenges like the usage of 3D-Knowledge World without losing the learning context and the focused learning goals are rarely investigated and considered. New technologies provide the opportunity to introduce 3D-visualizations and environments on web to support a web-based explorative learning. Therefore it is necessary to investigate the prospects of 3D-visualization for transferring and adopting knowledge on web.
The following paper describes different approaches to use 3D-visualization and Knowledge Worlds for conveying knowledge on web-based systems using web-based contents. The approaches for 3D visualizations are classified into different layout algorithm and the knowledge worlds are classified interaction character. |
2009
|
7. | Dirk Burkhardt; Kawa Nazemi; Nadeem Bhatti; Christoph Hornung Technology Support for Analyzing User Interactions to Create User-Centered Interactions Book Chapter In: Constantine Stephanidis (Ed.): Universal Access in Human-Computer Interaction. Addressing Diversity: 5th International Conference, UAHCI 2009, San Diego, CA, USA, July 19-24, 2009. Proceedings, pp. 3–12, Springer Berlin Heidelberg, Berlin, Heidelberg, 2009, ISBN: 978-3-642-02707-9. @inbook{Burkhardt2009,
title = {Technology Support for Analyzing User Interactions to Create User-Centered Interactions},
author = {Dirk Burkhardt and Kawa Nazemi and Nadeem Bhatti and Christoph Hornung},
editor = {Constantine Stephanidis},
url = {https://doi.org/10.1007/978-3-642-02707-9_1},
doi = {10.1007/978-3-642-02707-9_1},
isbn = {978-3-642-02707-9},
year = {2009},
date = {2009-01-01},
booktitle = {Universal Access in Human-Computer Interaction. Addressing Diversity: 5th International Conference, UAHCI 2009, San Diego, CA, USA, July 19-24, 2009. Proceedings},
pages = {3--12},
publisher = {Springer Berlin Heidelberg},
address = {Berlin, Heidelberg},
series = {LNCS},
abstract = {Alternative interaction devices become more important in the communication between users and computers. Parallel graphical User Interfaces underlay a continuous development and research. But today does no adequate connection exist between these both aspects. So if a developer wants to provide an alternative access over more intuitive interaction devices, he has to implement this interaction-possibility on his own by regarding the users perception. A better way to avoid this time-consuming development-process is presented in this paper. This method can easy implement by a developer and users get the possibility to interact on intuitive way.},
keywords = {},
pubstate = {published},
tppubtype = {inbook}
}
Alternative interaction devices become more important in the communication between users and computers. Parallel graphical User Interfaces underlay a continuous development and research. But today does no adequate connection exist between these both aspects. So if a developer wants to provide an alternative access over more intuitive interaction devices, he has to implement this interaction-possibility on his own by regarding the users perception. A better way to avoid this time-consuming development-process is presented in this paper. This method can easy implement by a developer and users get the possibility to interact on intuitive way. |
6. | Kawa Nazemi; Matthias Breyer; Christoph Hornung SeMap: A Concept for the Visualization of Semantics as Maps Book Chapter In: Constantine Stephanidis (Ed.): Universal Access in Human-Computer Interaction. Applications and Services: 5th International Conference, UAHCI 2009, San Diego, CA, USA, July 19-24, 2009. Proceedings, Part III, pp. 83–91, Springer Berlin Heidelberg, Berlin, Heidelberg, 2009, ISBN: 978-3-642-02713-0. @inbook{Nazemi2009,
title = {SeMap: A Concept for the Visualization of Semantics as Maps},
author = {Kawa Nazemi and Matthias Breyer and Christoph Hornung},
editor = {Constantine Stephanidis},
url = {https://doi.org/10.1007/978-3-642-02713-0_9},
doi = {10.1007/978-3-642-02713-0_9},
isbn = {978-3-642-02713-0},
year = {2009},
date = {2009-01-01},
booktitle = {Universal Access in Human-Computer Interaction. Applications and Services: 5th International Conference, UAHCI 2009, San Diego, CA, USA, July 19-24, 2009. Proceedings, Part III},
pages = {83--91},
publisher = {Springer Berlin Heidelberg},
address = {Berlin, Heidelberg},
series = {LNCS 5616},
abstract = {The enhancement of the individual knowledge is a basic need that came up with changes in our society, whereas the process of learning disappears more and more. In the recent past the disappearance of a predefined learning process was named ambient learning, which came up to cope the changing need of every time and everywhere learning. Learning contents get more structure by new technologies like semantics, which specifies and defines more the semantic structure and with it the meaning of information. Users working with information system are confronted with different processes for getting the required information. The following paper introduces a new visualization technique, which uses the everyday processes of information search for imparting knowledge. The visualization technique utilizes the surplus of semantics to encourage the process of ambient learning.},
keywords = {},
pubstate = {published},
tppubtype = {inbook}
}
The enhancement of the individual knowledge is a basic need that came up with changes in our society, whereas the process of learning disappears more and more. In the recent past the disappearance of a predefined learning process was named ambient learning, which came up to cope the changing need of every time and everywhere learning. Learning contents get more structure by new technologies like semantics, which specifies and defines more the semantic structure and with it the meaning of information. Users working with information system are confronted with different processes for getting the required information. The following paper introduces a new visualization technique, which uses the everyday processes of information search for imparting knowledge. The visualization technique utilizes the surplus of semantics to encourage the process of ambient learning. |
5. | Kawa Nazemi; Thomas Daniel Ullmann; Christoph Hornung Engineering User Centered Interaction Systems for Semantic Visualizations Book Chapter In: Constantine Stephanidis (Ed.): Universal Access in Human-Computer Interaction. Addressing Diversity: 5th International Conference, UAHCI 2009, San Diego, CA, USA, July 19-24, 2009. Proceedings, Part I, pp. 126–134, Springer Berlin Heidelberg, Berlin, Heidelberg, 2009, ISBN: 978-3-642-02707-9. @inbook{Nazemi2009b,
title = {Engineering User Centered Interaction Systems for Semantic Visualizations},
author = {Kawa Nazemi and Thomas Daniel Ullmann and Christoph Hornung},
editor = {Constantine Stephanidis},
url = {https://doi.org/10.1007/978-3-642-02707-9_14},
doi = {10.1007/978-3-642-02707-9_14},
isbn = {978-3-642-02707-9},
year = {2009},
date = {2009-01-01},
booktitle = {Universal Access in Human-Computer Interaction. Addressing Diversity: 5th International Conference, UAHCI 2009, San Diego, CA, USA, July 19-24, 2009. Proceedings, Part I},
pages = {126--134},
publisher = {Springer Berlin Heidelberg},
address = {Berlin, Heidelberg},
abstract = {For intuitive interaction with semantic visualizations, gesture-based interaction seems a promising way. However, the development of such ensembles is costly. To cut down the engineering effort, we propose a development model for interaction systems with semantic visualizations. In addition, we provide a set of evaluation tools to support the interaction developer engineer evaluating the engineering process.},
keywords = {},
pubstate = {published},
tppubtype = {inbook}
}
For intuitive interaction with semantic visualizations, gesture-based interaction seems a promising way. However, the development of such ensembles is costly. To cut down the engineering effort, we propose a development model for interaction systems with semantic visualizations. In addition, we provide a set of evaluation tools to support the interaction developer engineer evaluating the engineering process. |
4. | Kawa Nazemi; Maja Cukusic; Andrina Granic eLearning 2.0 - Technologies for Knowledge Transfer in European-Wide Network of Schools Journal Article In: Journal of Software, vol. 4, no. 2, pp. 108–115, 2009, ISSN: 1796-217X. @article{Nazemi2009c,
title = {eLearning 2.0 - Technologies for Knowledge Transfer in European-Wide Network of Schools},
author = {Kawa Nazemi and Maja Cukusic and Andrina Granic},
url = {https://kawa.nazemi.net/wp-content/uploads/2018/01/eLearning-2.0-Technologies-for-Knowledge-Transfer-in-European-Wide-Network-of-Schools.pdf, Full Paper
https://dx.doi.org/10.4304/jsw.4.2.108-115},
doi = {10.4304/jsw.4.2.108-115},
issn = {1796-217X},
year = {2009},
date = {2009-01-01},
journal = {Journal of Software},
volume = {4},
number = {2},
pages = {108--115},
publisher = {International Academy Publishing},
abstract = {With the upcoming features of Web 2.0 current eLearning solutions, mostly characterized by single user and centered data-download, change and develop further. The traditional paradigm of classroom teaching and learning is broadened towards sharing experiences and knowledge in word-wide social communities. Furthermore, knowledge capturing in ambient environments gains more importance and the use of mobile devices has created rich and exciting learning opportunities. These aspects characterize the so-called eLearning 2.0. Different aspects of this paradigm shift are presented in this paper and the European Community supported UNITE project as an application case is offered. The technical aspects of the platform development cycle are provided and its enhanced eKnowledge repositories are addressed. The UNITE system implementation in the setting of one of the European-wide network of schools is presented as an iterative four-stage-process, the achieved results are discussed and
future work is proposed.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
With the upcoming features of Web 2.0 current eLearning solutions, mostly characterized by single user and centered data-download, change and develop further. The traditional paradigm of classroom teaching and learning is broadened towards sharing experiences and knowledge in word-wide social communities. Furthermore, knowledge capturing in ambient environments gains more importance and the use of mobile devices has created rich and exciting learning opportunities. These aspects characterize the so-called eLearning 2.0. Different aspects of this paradigm shift are presented in this paper and the European Community supported UNITE project as an application case is offered. The technical aspects of the platform development cycle are provided and its enhanced eKnowledge repositories are addressed. The UNITE system implementation in the setting of one of the European-wide network of schools is presented as an iterative four-stage-process, the achieved results are discussed and
future work is proposed. |
2008
|
3. | Kawa Nazemi; Christoph Hornung Intuitive Authoring on Web: A User-Centered Software Design Approach Conference Proceedings of ED-Media 2008, The Association for the Advancement of Computing in Education (AACE), 2008. @conference{C34-P-19891,
title = {Intuitive Authoring on Web: A User-Centered Software Design Approach},
author = {Kawa Nazemi and Christoph Hornung},
url = {https://www.learntechlib.org/noaccess/28572/
https://publica.fraunhofer.de/dokumente/N-85712.html},
year = {2008},
date = {2008-01-01},
booktitle = {Proceedings of ED-Media 2008},
pages = {1440-1448},
publisher = {The Association for the Advancement of Computing in Education (AACE)},
abstract = {To motivate users to work with computer-based systems, to enhance their usage frequency, and to avoid that users get frustrated while working with computer-based systems, it is necessary to respond to the users as much as possible. User-centered software approaches try to assume all the wishes and demands of users. This paper presents a step-by-step introduction to a user-centered software development process. First, a definition of the term "intuitive" in the context of software development will be given. Furthermore, the development process will be explained as a combination of existing user-centered design processes. The implementation of an authoring tool in the European UNITE project, which uses the presented design approach, gives an insight into the development process and the results of the design approach.},
keywords = {},
pubstate = {published},
tppubtype = {conference}
}
To motivate users to work with computer-based systems, to enhance their usage frequency, and to avoid that users get frustrated while working with computer-based systems, it is necessary to respond to the users as much as possible. User-centered software approaches try to assume all the wishes and demands of users. This paper presents a step-by-step introduction to a user-centered software development process. First, a definition of the term "intuitive" in the context of software development will be given. Furthermore, the development process will be explained as a combination of existing user-centered design processes. The implementation of an authoring tool in the European UNITE project, which uses the presented design approach, gives an insight into the development process and the results of the design approach. |
2. | Christoph Hornung; Andrina Granić; Maja Ćukušić; Kawa Nazemi eKnowledge Repositories in eLearning 2.0: UNITE - a European-Wide Network of Schools Book Chapter In: F. Li; J. Zhao; T. K Shih; R. Lau; Q. Li; D. McLeod (Ed.): Advances in Web Based Learning - ICWL 2008: 7th International Conference, Jinhua, China, August 20-22, 2008. Proceedings, pp. 99–110, Springer Berlin Heidelberg, Berlin, Heidelberg, 2008, ISBN: 978-3-540-85033-5. @inbook{Hornung2008,
title = {eKnowledge Repositories in eLearning 2.0: UNITE - a European-Wide Network of Schools},
author = {Christoph Hornung and Andrina Granić and Maja Ćukušić and Kawa Nazemi},
editor = {F. Li and J. Zhao and T. K Shih and R. Lau and Q. Li and D. McLeod},
url = {https://doi.org/10.1007/978-3-540-85033-5_11
https://link.springer.com/chapter/10.1007/978-3-540-85033-5_11},
doi = {10.1007/978-3-540-85033-5_11},
isbn = {978-3-540-85033-5},
year = {2008},
date = {2008-01-01},
booktitle = {Advances in Web Based Learning - ICWL 2008: 7th International Conference, Jinhua, China, August 20-22, 2008. Proceedings},
pages = {99--110},
publisher = {Springer Berlin Heidelberg},
address = {Berlin, Heidelberg},
abstract = {The upcoming Web 2.0 technologies change the aspects of eLearning fundamentally. The traditional paradigm of classroom teaching and homework learning will develop further towards sharing experiences and knowledge in word-wide social communities. Moreover, knowledge capturing in ambient environments gains more and more importance. These aspects characterize the so-called eLearning 2.0. This paper describes a prototype of an eLearning 2.0 system covering the different aspects such as platform, pedagogy and scenarios. The concepts presented here have been applied in the EU-project UNITE. The implementation of this system in the setting of a European network of fourteen schools is presented as an iterative four stage process, covering scenario planning and implementation, validation in addition to platform and process improvement. Achieved intermediate results from the first iteration of the implementation process are discussed and future work is presented.},
keywords = {},
pubstate = {published},
tppubtype = {inbook}
}
The upcoming Web 2.0 technologies change the aspects of eLearning fundamentally. The traditional paradigm of classroom teaching and homework learning will develop further towards sharing experiences and knowledge in word-wide social communities. Moreover, knowledge capturing in ambient environments gains more and more importance. These aspects characterize the so-called eLearning 2.0. This paper describes a prototype of an eLearning 2.0 system covering the different aspects such as platform, pedagogy and scenarios. The concepts presented here have been applied in the EU-project UNITE. The implementation of this system in the setting of a European network of fourteen schools is presented as an iterative four stage process, covering scenario planning and implementation, validation in addition to platform and process improvement. Achieved intermediate results from the first iteration of the implementation process are discussed and future work is presented. |
2007
|
1. | Kawa Nazemi; Nadeem Bhatti; Eicke Godehardt; Christoph Hornung Adaptive Tutoring in Virtual Learning Worlds Conference Proceedings of ED-Media 2007, The Association for the Advancement of Computing in Education (AACE), 2007, ISBN: 1-880094-62-2. @conference{C34-P-18730,
title = {Adaptive Tutoring in Virtual Learning Worlds},
author = {Kawa Nazemi and Nadeem Bhatti and Eicke Godehardt and Christoph Hornung},
url = {https://publica.fraunhofer.de/documents/N-66108.html
https://www.learntechlib.org/p/25795/},
isbn = {1-880094-62-2},
year = {2007},
date = {2007-01-01},
booktitle = {Proceedings of ED-Media 2007},
pages = {2951-2959},
publisher = {The Association for the Advancement of Computing in Education (AACE)},
abstract = {To enhance the learning success of the learners in the Virtual Learning Worlds (VLW) and effective of VLW, the aspects like precognition and learning aptitude of the learners play a key role. The constructivistic approach based VLW not only offers learning, but also great experience by exploring through reality based virtual worlds. VLWs can be extended with such a Learning Environment. They are Novices or Beginner and need more explanations and instructions to understand a topic and resolve a given problem.
An Adaptive Tutoring System tries to find out the differences in precognitions and learning aptitudes and offers the learning task depending on these parameters. In the following paper a new system is designed for adapting a VLE to learners' need and presenting the learning tasks based on the recommended pedagogical approach.},
keywords = {},
pubstate = {published},
tppubtype = {conference}
}
To enhance the learning success of the learners in the Virtual Learning Worlds (VLW) and effective of VLW, the aspects like precognition and learning aptitude of the learners play a key role. The constructivistic approach based VLW not only offers learning, but also great experience by exploring through reality based virtual worlds. VLWs can be extended with such a Learning Environment. They are Novices or Beginner and need more explanations and instructions to understand a topic and resolve a given problem.
An Adaptive Tutoring System tries to find out the differences in precognitions and learning aptitudes and offers the learning task depending on these parameters. In the following paper a new system is designed for adapting a VLE to learners' need and presenting the learning tasks based on the recommended pedagogical approach. |